PLO 7 - Utilize technology to collect and analyze data, interpret results, and communicate findings
Assessment and evaluation were one of the pieces to teaching and learning with technology that I had no concept of before I entered into the MATLT program. I understood from a distant, basic level that of course, evaluation and assessment are valuable tools. I had no understanding of what that really meant, or all of the parts and pieces that went into them. Going back and looking at one of my early assignments that was supposed to include a section that discussed these concepts was an enlightening experience. In my original assignment, I didn't even touch on the ideas of how to perform an assessment, collect and analyze data, interpret results, communicate findings, or use those findings to improve the activity. Looking at that same assignment with these learning outcomes in mind allowed me to completely redraft that section, and look at the lesson I had created with fresh eyes. Assessment and evaluation are necessary pieces to the success of any learning program.
Assessment and Evaluation: Learning
Activity
Introduction
Assessment and evaluation are vital to
the success of any learning activity. Not only do they allow teachers to
identify weak areas that may need improvement, they can also highlight a
program or activity’s success. Assessment results should help administrators as
they plan for future programs, just as they should guide teachers in designing
lesson plans. Teachers can more easily identify which instructional approaches
might need to be modified to meet the needs of all students. To better measure
student knowledge, assessments and evaluations should be given in varying
formats, and just like the learning activity, be designed to accommodate
multiple learning styles. Goals and objectives should be made clear, both for
the students’ activity, and for the assessment. Not all assessments and
evaluations are designed to measure the same aspect of a program or activity.
It is also important to remember, even while the assessment is happening,
students are still learning and internalizing information.
Original
Activity: EDU 649 Learning Activity
In English and writing classes, one of
the learning objectives is to learn the necessary parts and pieces that make up
a story. These are called story elements, and include setting, conflict, plot,
theme, character, and point of view. Often when learning these elements,
students will study them in various reading assignments. This learning activity
will focus on teaching these elements to literature or creative writing
classes, Grades 8-10, in a cooperative learning and presentation activity that
should take at least three classes to complete. The learning objective: Given
iPads and mind mapping software, students in groups of four will brainstorm
story elements to write their own short story. They will then write a summary
of the story, which they will share with the class in a short, three minute
presentation. Those observing each presentation will be asked to identify the
story elements of each of the other groups.
Description of Instructional Methods:
The two methods selected for this
learning activity were cooperative learning, and presentation. In cooperative
learning, students are placed into groups, with each student assigned
individual tasks that are inter-dependent on the project being completed as a
whole (Newby, Stepich, Lehman, Russell, & Ottenbreit-Leftwich, 2011).
Sometimes in group activities, only one or two people in the group end up doing
most of the work, but in cooperative learning “such problems can be avoided by
ensuring that each student’s success is dependent on everyone in the group
completing assigned tasks” (Walker, 1996). The teacher must make sure that
there is accountability. In presentation, “content can be presented verbally by
the teacher or a student and the “audience” listens and takes notes” (Newby,
Stepich, Lehman, Russell, & Ottenbreit-Leftwich, 2011). Both of these
active learning methods have different approaches, and offer a different
learning perspective for the activity.
Evaluation of Instructional Methods
Selection:
Students will be divided into groups of
four. Each member of the group will be given a different story element to
create. One will be given setting, or the time and place. Another will be given
plot, or the basic sequence of events to happen in the story. Another will be
given conflict, which can be either internal or external, and the fourth will
be given character, to create the story’s main character. They will need to
work together to make these elements work together. For instance, having the
time and place be America in the old west, and having the main character be an
astronaut might be a difficult mix. However, this can also lead to an extremely
creative story!
While brainstorming these elements, the
group will mind map them using the software Mindmeister on the iPad. After each
individual has created their element, the group will work together to decide on
the final two: theme and point of view, and then they will write a summary of
their story using all of these elements. These parts of the activity will each
take a class period.
Next comes the presentation. Each group
will need to decide how they will present their story. Some might choose to act
it out, like a play, others will simply read their story, while others may add
visual aids. As each group presents, the rest of the class will take notes, and
each student will identify each of the story elements in each group’s story.
These notes will be turned in and evaluated by the teacher.
Activity
Redesign: 697
Even though the original design for this
activity contains a section on evaluation, I don’t think I really had a handle
on what that meant at the time. My “evaluation” contains more pieces of the
learning activity, and doesn’t really do anything to evaluate or assess the
effectiveness of the instructional methods. To properly evaluate this activity,
I would first design a logic model. A logic model is designed to show a clear
progression as to how a particular activity will meet the planned learning
goals and objectives. It maps out inputs (who), resources, activities, outputs
(resulting from the activities), and outcomes (changes accomplished by the
activity) (McDavid, Huse & Hawthorn, 2013). In this case, the logic model
would work as follows:
Inputs: the students, grades 8-10, and
the teacher
Resources: a textbook containing several
short stories, and either a handout or website providing students with the
necessary information and definition of story elements. In this case, there
will also be technology resources, an iPad and mindmeister.com.
Activities: Discussions between the
teacher and students on the story elements; discussions on multiple short
stories identifying story elements; training and supports provided to the
students on using both the iPad and mindmeister.
Outputs: Students will be comfortable
using the iPad and mindmeister. They will be comfortable with identifying the
story elements, and thus better able to design their own during the activity.
Outcome: Students will end the activity
with a working knowledge of story elements, how to identify them, and how to
apply them in creating their own work.
The logic model gives us clear areas to
observe and assess the activity, evaluating the effectiveness of student
learning. Are there enough provided resources? Do the resources and activities
provide the students with the necessary tools to complete the learning goals
and objectives? How can they be improved? By breaking the learning activity
down into the logic model, not only can a more complete evaluation occur, but
the teacher can better design how to implement assessments and evaluations for each
student, in each area. For example, in trying to evaluate the success of the
outcomes, the teacher needs to observe all students using the iPad or
mindmeister, but since this is a cooperative activity, it is possible that some
groups will assign tasks in such a way that only one or two students actually
use either of these. The teacher may need to redesign the activity to allow all
students to have opportunities to use the technology.
Assessment and evaluation are not just
about the outcomes, or learning objectives. They are about the entire activity,
from beginning to end.
Challenges
The most challenging aspect of this
redesign was remembering the various parts to the logic model, and how it fits
with evaluation and assessment. Once I briefly re-familiarized myself with it,
I felt confident going into my redesign. When I first designed this activity, I
remember really struggling with the evaluation portion. I had no real concept
at that time for what exactly entailed evaluation and assessment. The class
which studied this in detail came late in the MATLT program, and was in itself,
challenging. However, I am extremely grateful to have taken it, since I now
feel much more confident in my evaluation abilities. I was able to take this
learning activity, and break it down successfully into a logic model that
allowed me to see weak areas I missed during the first design.
Conclusion
Evaluation
and assessment are integral pieces to education as a whole, and particularly in
the design and implementation of learning programs, or learning activities. In
this case, I thought it would be fun to design something that allowed students
to be creative. However, I didn’t take into account things like resources,
activities, and outputs. I didn’t have an understanding for them when I sat
down to create the lesson. I feel that having an understanding for how
assessment and evaluation work allows me to create better and more complete
learning activities that have a greater chance of success, with a wider range
of students. I can see if I am lacking in one area or another, or if I am
meeting the needs of the students.
References
McDavid, J.C., Huse, I., &
Hawthorn, L.L. (2013). Program evaluation
& performance measurement: An introduction to practice (2nd ed.).
Thousand Oaks, CA: Sage.
Newby, T. J., Stepich, D. A.,
Lehman, J. D., Russell, J. D., & Ottenbreit-Leftwich, A. (2011). Educational technology for teaching and
learning (4th ed.). Boston, MA: Pearson Education, Inc.
Walker, A. (1996). Cooperative Learning in the College
Classroom. Family Relations. 45(3). pp. 327-335. Retrieved from JSTOR
database July 16th, 2012.
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